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R e l e a s e I n f o
TITLE : The Game Animator’s Guide to Maya
AUTHOR : Michael McKinley
PUBLISHER : Sybex
ISBN : 0470038578
MAKER : BBL
EDITION : 1st
SUPPLIER : BBL
PUB DATE : July 05, 2006
PACKAGER : BBL
LANGUAGE : English
FORMAT : PDF
RLS DATE : 08/22/06
?SIZE : 7,58 MB
R e l e a s e N o t e s
The Game Animator’s Guide to Maya is the only book to explore Maya’s rigging and animation tools to provide artists and animators with
real-world techniques for creating today’s video and PC game animations.
The book first introduces readers to the games industry and typical game development pipelines, then looks at rigging and animation basics and techniques. Finally, the real-world, hands-on projects help readers learn everything from how to seamlessly blend animations (for instance, having a character walk, then attack, then walk again) to animating wings, slime, and vehicles.
Inside, you’ll find:
* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
* Animation Techniques: detailed explanation of animation terms,techniques, tools, concepts, and editors
* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators - walk cycles, run cycles, idle
cycles, action sequences, lip-synching to audio, and more
The book also features interviews with game animators and a CD with $3000 of exclusive content, including models, high-resolution textures,
animations, concept art, animation reference videos, and the Maya Personal Learning Edition.