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Supplied by..: Team Elements Genre........: eBook
Release Date.: 12-2009 System.......: PDF
Store Date...: 02-2010 Language.....: English
Protection...: NONE Disksize.....: 1 x 5 MB
iSBN.........: 978-3-642-10315-5 Publisher....: Springer
Autor........: Edilson de Aguiar Edition......: 1.
Release Info
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The realistic generation of virtual doubles of real-world actors has been
the focus of computer graphics research for many years. However, some
problems still remain unsolved: it is still time-consuming to generate
character animations using the traditional skeleton-based pipeline, passive
performance capture of human actors wearing arbitrary everyday apparel is
still challenging, and until now, there is only a limited amount of techniques
for processing and modifying mesh animations, in contrast to the huge amount
of skeleton-based techniques.
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