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Computer Animation Complete


Supplied by..: TEAM ATTiCA Genre........: eBook
Release Date.: 02-2010 System.......: PDF
Store Date...: 09-2009 Language.....: English
Protection...: No Comment Disksize.....: 4 x 5 MB
iSBN.........: 978-0-12-375078-5 Publisher....: Elsevier
Author.......: see website Edition......: First


Release Info
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http://www.elsevier.com/wps/find/bookdescription.cws_home/720165/description#description

Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.



Audience
This book is intended primarily for Computer graphic (CG) artists including animators, graphics designers and programmers, game developers, and technical directors as well as professionals in digital design and visualization, and visual effects artists in the entertainment industry, including interactive gaming and production houses (e.g., computer graphics companies such as Pixar, PDI, Dreamworks).

Contents


Part I: Introduction to Computer Animation

1. Introduction 2. Technical Background

Part II: Motion Capture Techniques

3. Motion Capture Primer 4. The Motion Data 5. Setting Up Your Character

Part III: Animating Substances

6. Animating Facial Features 7. Animating Solid Spaces 8. Animating Fluids and Gases 9. Animating Biology

Part IV: Other Methods

10. Point-Based Animation 11. X3D Event Animation and Interpolation

Part V: Animating with MEL for MAYA

12. Maya Under the Hood 13. MEL Animation 14. The Basics of MEL Commands 15. Examples Using MEL with Solid Body Dynamics 16. Examples Using MEL in Character Rigging



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